Photography 217 C

3D Photo Imaging

  • 3 Units -
  • 2 hour lecture,
  • 4 hour lab

COURSE CONTENT AND SCOPE (instructional topics or units)

  1. Introduction
    1. History and context of digital imaging within the photography field
    2. Influence of digital technologies on current photographic practices
    3. Review of basic electronic/digital imaging systems
  2. Hardware
    1. Computer system
    2. Graphic cards and displays
    3. Digital output systems
    4. Care and maintenance of equipment
  3. Software Applications
    1. Basic 3D software functions
    2. Software layout and menu structure
    3. Virtual forms and substances
    4. Basic properties of light
    5. Virtual camera and lenses
    6. File an image theory and structure
    7. Creation of wireframes
    8. Changing of viewpoints
    9. Rendering and animation
  4. Digital Image Applications
    1. Advertising/illustration
    2. Real estate
    3. Studio still life
    4. Multimedia
    5. Print media
    6. Fine art
    7. Portfolio
    8. Aerospace
  5. Integrating 3D and 2D Imaging Systems
    1. File formats
    2. Resolution and image dimensions
    3. Image resolution and output quality
    4. Color space
    5. Color profiling
    6. Basic composites
    7. Output, storage and printing options
    8. Image resolution and print resolution
    9. Print media
    10. Fractal technology and compression
  6. Current Career and Aesthetic Trends
    1. Using 19thcentury concepts and images
    2. Imitating traditional techniques
    3. Painting with light
    4. Digital image creation versus modification
    5. Traditional photographers and computers
    6. The 1980s and the beginnings of transition
    7. Photographic manufacturers and product trends
    8. Photographic artists using digital technologies
    9. Laser light prints
    10. Iris prints
    11. Alternative formats for presentation
    12. Photo imaging and multimedia
    13. Still and motion photography and sound
    14. Developing a personal point of view
  7. Projects
    1. Use mixed light sources to create a virtual studio image
    2. Create multi object environment
    3. Formulate and create different lighting systems for the same environment
    4. Render, save and transfer images to 2D imaging systems
    5. Semester project (series of thematically related personal images)